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Studio

A studio that measures itself.

Foundry, the pipeline

  1. Generate

    Meshes, rigs, motion, textures, audio and concept art, from open models.

  2. Cradle

    Every candidate is rendered in a test cradle.

  3. Critique

    Perception models critique each render.

  4. Approve

    A named human approves the survivors, on record.

  5. assets/

    The only directory a game build can read from.

prototyping/

AMBER tools run here until a named risk clears.

quarantine

RED tools may never write to assets/.

A schematic of the pipeline, not live data.

MadCool Games is the game-facing surface of MadCool LLC, a family of small companies built on one thesis from hi-fi: the unit of merit is signal-to-noise. In a game that means deterministic systems you can reason about, disclosure you can read, and licenses that hold.

An automated asset and game pipeline. It generates meshes, rigs, motion, textures, audio and concept art from open models, renders every candidate in a test cradle, critiques it with perception models, and queues survivors for a named human to approve. Nothing enters a shipping build without that approval on record.

GREEN · AMBER · RED

Every tool and dataset is tiered by its license and its training-data provenance. The test is provenance, not the code license.

GREENassets/
May ship.
AMBERprototyping/
Runs in prototyping until a named risk clears.
REDquarantine
Quarantined. Can never write to a shipping directory.
Read the policy →

Generated from the ledger

Each asset carries its tools, declared training sources, license and approver. Platform disclosure statements are generated from that ledger, so what the public reads cannot drift from what the build contains. No AI generation runs at runtime in shipped titles; where a title offers optional live AI (the simulator’s instructor commentary), the page says so.

The browser for small titles, Unreal for the rest

Browser-playable titles ship from this site as TypeScript and Canvas builds or as Godot 4 threaded web exports served cross-origin isolated. Larger titles are Unreal Engine 5.8 with C++ gameplay and gamepad-first input, released as desktop downloads once a build clears the gate. Whether those ever reach a browser is a question we will answer in the Signal log rather than on a roadmap slide.

The fleet

MadCool Games shares an identity system with its sibling brands. Same black ground, same signal cyan; games add one ember accent for the things you can press.

Facts

Entity
MadCool LLC
Founded
2026
Location
United States
Playable titles
8
Titles in the lab
2
Business model
None yet, on purpose