Studio
A studio that measures itself.
MadCool Games is the game-facing surface of MadCool LLC, a family of small companies built on one thesis from hi-fi: the unit of merit is signal-to-noise. In a game that means deterministic systems you can reason about, disclosure you can read, and licenses that hold.
Foundry
The pipeline
An automated asset and game pipeline. It generates meshes, rigs, motion, textures, audio and concept art from open models, renders every candidate in a test cradle, critiques it with perception models, and queues survivors for a named human to approve. Nothing enters a shipping build without that approval on record.
The gate
GREEN · AMBER · RED
Every tool and dataset is tiered by its license and its training-data provenance. GREEN may ship. AMBER runs in prototyping until a named risk clears. RED is quarantined and can never write to a shipping directory. The test is provenance, not the code license.
Read the policy →Disclosure
Generated from the ledger
Each asset carries its tools, declared training sources, license and approver. Platform disclosure statements are generated from that ledger, so what the public reads cannot drift from what the build contains. No AI generation runs at runtime in shipped titles; where a title offers optional live AI (the simulator’s instructor commentary), the page says so.
Engines
Godot for the web, Unreal for the rest
Browser-playable titles ship as Godot 4 threaded web exports served cross-origin isolated from this site. Larger titles are Unreal Engine 5.8 with C++ gameplay and gamepad-first input. How those reach a browser, if at all, is an open question we will answer in the Signal log rather than on a roadmap slide.
The fleet
MadCool Games shares an identity system with its sibling brands. Same black ground, same signal cyan; games add one ember accent for the things you can press.
Facts
- Entity
- MadCool LLC
- Founded
- 2026
- Location
- United States
- Playable titles
- 1
- Titles in development
- 3
- Business model
- None yet, on purpose