PrototypeVehicular combat arena · Unreal Engine 5.8
WRECKNET
Illegal vehicular deathmatch, broadcast live
Not yet playable. When a build clears the studio gate it will appear here first, and the Signal log will say so.
About
WRECKNET is arcade car combat that is meant to feel mean, readable and controller-native: lock a target, dump turbo into a ramming pass, pop a special, climb the upgrade tree between matches. Two arenas exist as a playable scaffold -- Gridiron Yard, an industrial lot under maglev tracks, and the Neon Pit -- with a figure-eight combat-race loop and bot opponents. It is a personal vertical slice today; a commercial path waits on license-clean assets from the studio pipeline.
Features
- ◆Free-for-all deathmatch against bots; last rig standing or highest score
- ◆Hero rig JACKKNIFE: armored coupe, roof rotary, dual rear thrusters
- ◆Two arenas: Gridiron Yard and Neon Pit
- ◆Enhanced Input, gamepad-first, keyboard fallback
AI & content disclosure
- ▸Concept art and vehicle meshes are being produced through the studio's AI-assisted pipeline and are not published here until their licenses clear the studio gate.
How this is produced: the studio license gate.