
WRECKNET
Win the race. Wreck the field. Bank the bounty.
Extract the entire ZIP, then run WreckNet.exe. Keep the Engine and wrecknet_ue folders beside it. Includes the Windows runtime installer. A DirectX 11-capable GPU is required; performance on lower-end hardware has not been benchmarked.
About
Leviathan Reach takes WRECKNET offshore: an original circuit through an Atlantic tidal power station, with towering turbines, a steel maintenance hall, an exposed sea wall, a switchyard and a drydock. Wet asphalt, moving machinery, rain and an industrial coastline surround the fight. The induction lane grants a boost while green, warns before discharge, then becomes dangerous live current. Guns, homing bolts and Broadcast Bounties connect racing with combat. Includes Gridiron Yard, Neon Pit, Jackknife and eight persistent upgrade paths. A free, offline single-player Windows game.
Features
- ◆Three arenas, including the new five-sector Leviathan Reach circuit
- ◆Timed induction lane: boost, warning, discharge; a safe lane stays open
- ◆Animated turbines, maritime architecture, wet roads and atmospheric lighting
- ◆Broadcast Bounty: chain knockouts, then bank the bonus at the next checkpoint
- ◆Eight permanent upgrade paths, five tiers each
- ◆Persistent progress, recovery saves and configurable audio and driving settings
- ◆Xbox controller bindings and keyboard controls; no account or network required
Screens
Captured in the Windows game.



Changelog
v1.1.1 · 2026-10-18
- Gridiron Yard and Neon Pit now light up in their designed colours: magenta, cyan, gold, violet, warm yellow, mint, sky blue and orange neon, and cool white track lights.
- The start straight is mint and teal instead of a lime wash.
- Nothing else changes: Leviathan Reach, vehicles, handling, progression and options match 1.1.0, and 1.1.0 saves carry over.
v1.1.0 · 2026-09-07
- Leviathan Reach: a new tidal power station circuit with five distinct sectors.
- Induction lane with a six-second warning before live current; off-causeway recovery.
- Original native architecture and analytic materials, animated turbines, rain and ocean.
- Existing arenas, upgrades and saved progression remain supported.
v1.0.0 · 2026-09-07
- First Windows release: both arenas, Jackknife and the upgrade garage.
- Broadcast Bounty, persistent saves and backup recovery.
- Twelve generated combat SFX variations, spatial mixing and two original music loops.
AI & content disclosure
- ▸Gameplay and asset-production code were developed with AI assistance. Jackknife, rival rigs and crates use original procedural geometry reviewed through the studio pipeline and approved for integration.
- ▸Leviathan Reach uses original AI-assisted game code to assemble engine primitives and a circuit mesh, with analytic surface and sky shaders. It imports no new generated mesh, image, audio or model weights and reuses the approved vehicle and sound library.
- ▸Three combat sound families use Stability AI Stable Audio 3 Small-SFX, generated in the Audio project, mastered and checked through Foundry, with recorded studio approval. Other effects use original procedural synthesis.
- ▸The soundtrack contains two original procedural compositions. Prototype Hunyuan meshes and the prior Matrix soundtrack are excluded from this release.
How this is produced: the studio license gate.