MadCoolGAMES
PrototypeVehicular combat arena · Unreal Engine 5.8

WRECKNET

Illegal vehicular deathmatch, broadcast live

Not yet playable. When a build clears the studio gate it will appear here first, and the Signal log will say so.

● LIVE · NEXUS-9 UNDERCITY

About

WRECKNET is arcade car combat that is meant to feel mean, readable and controller-native: lock a target, dump turbo into a ramming pass, pop a special, climb the upgrade tree between matches. Two arenas exist as a playable scaffold -- Gridiron Yard, an industrial lot under maglev tracks, and the Neon Pit -- with a figure-eight combat-race loop and bot opponents. It is a personal vertical slice today; a commercial path waits on license-clean assets from the studio pipeline.

Features

  • Free-for-all deathmatch against bots; last rig standing or highest score
  • Hero rig JACKKNIFE: armored coupe, roof rotary, dual rear thrusters
  • Two arenas: Gridiron Yard and Neon Pit
  • Enhanced Input, gamepad-first, keyboard fallback

AI & content disclosure

  • Concept art and vehicle meshes are being produced through the studio's AI-assisted pipeline and are not published here until their licenses clear the studio gate.

How this is produced: the studio license gate.