MadCoolGAMES
In development2.5D fighting game · Unreal Engine 5.8

Battle of Wills

Tesla vs. The Professor, best of three

Not yet playable. When a build clears the studio gate it will appear here first, and the Signal log will say so.

Tesla's Coil arena: a copper ring transmitter under storm-lit arched windows, work in progress

About

Battle of Wills is a controller-first 2.5D fighter set in Nikola Tesla's Colorado Springs laboratory. Tesla fights The Professor, an original gravity theorist. Combat runs on an authoritative fixed 60 Hz accumulator with authored move records -- startup, active, recovery, hitstop, blockstun, pushback -- and a best-of-three duel against seeded AI. The 2026-08-16 physical playtest rejected build 0.9.0-rc.1 for game-feel defects; the rebuild on Night Sky Engine + CommonUI is in progress, and this page will say so until it is not.

Features

  • Two playable fighters: Tesla and The Professor
  • One authored arena: Tesla's Coil, alive with crackling induction coils and lightning
  • Fixed-step 60 Hz combat with authored frame data
  • Native gamepad UI (CommonUI), announcer captions, reduced-flash mode, screen-shake toggle

Changelog

  1. v0.9.0-rc.1 · 2026-08-16

    • Playtest rejected: generic fighters, facing bugs, airborne freeze, menu not gamepad-native

AI & content disclosure

  • Includes assets created with the assistance of generative AI: fighter MetaHuman assembly, motion retargeting from the NVIDIA SOMA-RP-v1.1 checkpoint, image-generated arena mattes and VFX plates, procedural audio and a Piper voice model.
  • Every AI-assisted asset was reviewed and approved by a human curator and is logged in the studio's provenance database.
  • No AI generation runs at runtime. No AI-generated content depicts a real, identifiable person; The Professor is fictional.

How this is produced: the studio license gate.