Signal log
Devlog, without the noise.
Releases, decisions and the reasons behind them. RSS.
October 13, 2026 · 2 min · locklight · release · multiplayer · ar
LOCKLIGHT 1.0.0: your flashlight is your beacon
Laser tag through your phone's camera. Every flashlight blinks once a second in its own slot of a shared clock; catch it in your reticle, hear the lock build, and tag.
Read →October 9, 2026 · 2 min · madcoolquest · release · multiplayer · real-world
MadCoolQuest 1.0.0: turn any outing into a legend
A fantasy party quest for a real day out. Draw the realm on a map, chart the taverns, fetch bounties, fight beasts in the camera, settle every debt, and go home with a storybook, a collage and a film.
Read →September 17, 2026 · 2 min · quadraphonic · release · multiplayer · web3
QUADRAPHONIC 1.0.0: four sides, one core
The studio's first multiplayer title and its first on-chain perk. A four-player arcade shooter on a square table, playable now, with extra lives for CCFF00 holders on Robinhood Chain.
Read →September 7, 2026 · 1 min · wrecknet · release · windows · level-design
WRECKNET 1.1: Leviathan Reach
A new offshore circuit winds through a tidal power station. Race the sea wall, fight beneath the maintenance hall, and time the induction lane.
Read →September 7, 2026 · 1 min · wrecknet · release · windows
WRECKNET 1.0.0: race, wreck, collect
The first Windows release brings two arenas, permanent upgrades and a bounty that makes a knockout the start of a racing decision.
Read →September 5, 2026 · 2 min · noisefloor · release · web
NOISEFLOOR 1.0.1: sound on phones, and one bar instead of two
The first patch, the same morning as launch: audio that unlocks on phones, a fullscreen button that no longer sits on top of the mute button, and a play shell that gets out of the game's way.
Read →September 5, 2026 · 2 min · noisefloor · release · web
NOISEFLOOR 1.0.0: a block puzzle built from the charts
Our second playable title. The most-downloaded loop on Earth, a forgiving combo, a rising floor, a daily board everyone shares, and a hi-fi room to restore -- in 90 kilobytes.
Read →September 4, 2026 · 2 min · studio · foundry · licensing · ai
What we will never ship: the studio license gate
How a small studio uses AI generation commercially without shipping something it does not have the right to: a three-tier license map and per-asset provenance.
Read →September 4, 2026 · 1 min · speaker-setup-simulator · release · godot
Speaker Setup Simulator 0.1.3: the reliability release
The release that made the simulator a real, reproducible candidate: fail-closed CI, serialized room loading, and audio that works everywhere.
Read →September 4, 2026 · 1 min · studio · site · launch
Booting madcoolgames.com: noise, then signal
Why the studio site exists, what it hosts on day one, and the three rules it was built under.
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