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Signal log

Devlog, without the noise.

Releases, decisions and the reasons behind them. RSS.

  1. October 13, 2026 · 2 min · locklight · release · multiplayer · ar

    LOCKLIGHT 1.0.0: your flashlight is your beacon

    Laser tag through your phone's camera. Every flashlight blinks once a second in its own slot of a shared clock; catch it in your reticle, hear the lock build, and tag.

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  2. October 9, 2026 · 2 min · madcoolquest · release · multiplayer · real-world

    MadCoolQuest 1.0.0: turn any outing into a legend

    A fantasy party quest for a real day out. Draw the realm on a map, chart the taverns, fetch bounties, fight beasts in the camera, settle every debt, and go home with a storybook, a collage and a film.

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  3. September 17, 2026 · 2 min · quadraphonic · release · multiplayer · web3

    QUADRAPHONIC 1.0.0: four sides, one core

    The studio's first multiplayer title and its first on-chain perk. A four-player arcade shooter on a square table, playable now, with extra lives for CCFF00 holders on Robinhood Chain.

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  4. September 7, 2026 · 1 min · wrecknet · release · windows · level-design

    WRECKNET 1.1: Leviathan Reach

    A new offshore circuit winds through a tidal power station. Race the sea wall, fight beneath the maintenance hall, and time the induction lane.

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  5. September 7, 2026 · 1 min · wrecknet · release · windows

    WRECKNET 1.0.0: race, wreck, collect

    The first Windows release brings two arenas, permanent upgrades and a bounty that makes a knockout the start of a racing decision.

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  6. September 5, 2026 · 2 min · noisefloor · release · web

    NOISEFLOOR 1.0.1: sound on phones, and one bar instead of two

    The first patch, the same morning as launch: audio that unlocks on phones, a fullscreen button that no longer sits on top of the mute button, and a play shell that gets out of the game's way.

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  7. September 5, 2026 · 2 min · noisefloor · release · web

    NOISEFLOOR 1.0.0: a block puzzle built from the charts

    Our second playable title. The most-downloaded loop on Earth, a forgiving combo, a rising floor, a daily board everyone shares, and a hi-fi room to restore -- in 90 kilobytes.

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  8. September 4, 2026 · 2 min · studio · foundry · licensing · ai

    What we will never ship: the studio license gate

    How a small studio uses AI generation commercially without shipping something it does not have the right to: a three-tier license map and per-asset provenance.

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  9. September 4, 2026 · 1 min · speaker-setup-simulator · release · godot

    Speaker Setup Simulator 0.1.3: the reliability release

    The release that made the simulator a real, reproducible candidate: fail-closed CI, serialized room loading, and audio that works everywhere.

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  10. September 4, 2026 · 1 min · studio · site · launch

    Booting madcoolgames.com: noise, then signal

    Why the studio site exists, what it hosts on day one, and the three rules it was built under.

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