September 5, 2026 · 2 min · noisefloor · release · web
NOISEFLOOR 1.0.0: a block puzzle built from the charts
Our second playable title. The most-downloaded loop on Earth, a forgiving combo, a rising floor, a daily board everyone shares, and a hi-fi room to restore -- in 90 kilobytes.
NOISEFLOOR is live at /play/noisefloor. It is a one-thumb block puzzle, it loads in under a second, and it is the first title we designed from market data rather than from a genre we happened to love.
Where it comes from
We looked at what the world actually plays. By downloads, the biggest game on Earth in 2025–2026 is Block Blast: an 8×8 grid, three pieces, no timer, no rotation, and a generation system that quietly adapts to how crowded your board is. By revenue, the casual leader is Royal Match, which beat Candy Crush partly by removing punishing mechanics and giving players a cohesive thing to rebuild. And the evergreen download king is still Subway Surfers: short sessions, ramping tension, something to come back for every day.
NOISEFLOOR takes one idea from each.
- Endless is the Block Blast loop. Piece draws are seeded and adaptive: a crowded board cools the big pieces, an open board warms them so you can set up multi-line clears. Every tray is guaranteed to contain something that fits.
- The combo forgives one miss before it resets. Punishment is not depth.
- Surge is the pressure mode: a noise row rises from the bottom every few placements and the interval tightens. If a cell is pushed off the top, the run ends.
- Daily Signal is one board per UTC day, identical for everyone, one attempt. The result is a Wordle-style card you can share. Streaks count.
- Signal Chain is the meta: Signal earned from runs restores a listening room -- rack, turntable, preamp, power amp, speakers, cables, panels, chair, lamp. Cosmetic, all earnable, nothing gated.
Why it is not a Godot export
The Speaker Setup Simulator is a 165 MB engine download. That is fine for a simulator you sit down with; it is fatal for a puzzle you open on a bus. NOISEFLOOR is TypeScript, a canvas and a Web Audio synth: no runtime dependencies, about 90 KB in total, installable as an app, and it keeps working offline. Every sound is synthesized when it plays -- clears climb a pentatonic scale with your combo, which is the whole metaphor: noise resolving into signal.
What we will not do
No ads. No purchases, real or simulated. No accounts. The game has no backend and sends nothing anywhere; this site records only that a game was started or finished. A global leaderboard would need a database, and this site does not have one on purpose. If that changes, it will be a decision with a reason, not a default.
Disclosure
The code was written with Claude and reviewed by a human before release. Art is procedural; audio is synthesized; no generated assets ship. Full disclosure on the title page.
What is next
Play the daily. Tell us what the generator does that feels unfair -- that is the one system that will keep changing.