MadCoolGAMES
Playable nowv1.0.1Block puzzle · TypeScript · Canvas

NOISEFLOOR

Clear the noise. Raise the signal.

NOISEFLOOR on a wide screen: an 8×8 grid mid-run with a +14 floater, three pieces waiting in the tray

About

NOISEFLOOR takes the loop of the most-downloaded game on Earth -- three pieces, an 8×8 grid, no timer, no rotation -- and builds a studio game around it. Piece draws adapt to how crowded your board is, so a tight board breathes and an open one lets you set up multi-line clears. Combos forgive one miss before they reset. Surge adds a noise floor that rises a row every few placements. The Daily Signal is one seeded board per day, identical for everyone, one attempt, with a share card. Signal earned from every run restores a hi-fi listening room piece by piece. Loads in under a second, installs as an app, and keeps working offline. Nothing is for sale.

Features

  • Endless: the classic three-piece 8×8 loop with adaptive piece draws
  • Surge: the floor rises every few placements and the pace tightens
  • Daily Signal: one board per day for everyone, one attempt, Wordle-style share card and streaks
  • Signal Chain: restore a listening room with Signal earned by playing -- all cosmetic, all earnable
  • Synthesized sound that climbs a pentatonic scale with your combo; haptics; keyboard play
  • Installable PWA, offline after first load, ~90 KB total

Screens

Captured from the live web build, v1.0.1.

NOISEFLOOR on a phone: score 47 with a ×2 combo, colourful pieces stacked on the lower half of the gridThe Signal Chain screen: a listening room with a rack, turntable, two speakers and cables restored, and acoustic panels next

Changelog

  1. v1.0.1 · 2026-09-05

    • Mobile audio: sound now unlocks on any tap and survives backgrounding; iOS ringer-switch workaround
    • Fullscreen and mute no longer overlap: the game owns its top bar, the site shell is chrome-less
    • Pause menu offers Back to MadCool Games when embedded
  2. v1.0.0 · 2026-09-05

    • Launch: Endless, Surge and Daily Signal modes
    • Signal Chain listening-room meta with ten restorable components
    • Adaptive piece generation, forgiving combo, seeded daily boards with share cards
    • PWA install + offline service worker; synthesized SFX and haptics

AI & content disclosure

  • The code was written with Claude (Anthropic) and reviewed by a human before release.
  • All art is procedural vector drawing rendered at runtime; all sound is synthesized at runtime. No generated images, models or audio ship with the game.
  • No AI runs at runtime. The game has no backend, no accounts and no analytics of its own; this site records only that a game was started or finished.
  • Nothing is for sale. There are no ads and no purchases, simulated or real.

How this is produced: the studio license gate.