NOISEFLOOR
Clear the noise. Raise the signal.

About
NOISEFLOOR takes the loop of the most-downloaded game on Earth -- three pieces, an 8×8 grid, no timer, no rotation -- and builds a studio game around it. Piece draws adapt to how crowded your board is, so a tight board breathes and an open one lets you set up multi-line clears. Combos forgive one miss before they reset. Surge adds a noise floor that rises a row every few placements. The Daily Signal is one seeded board per day, identical for everyone, one attempt, with a share card. Signal earned from every run restores a hi-fi listening room piece by piece. Loads in under a second, installs as an app, and keeps working offline. Nothing is for sale.
Features
- ◆Endless: the classic three-piece 8×8 loop with adaptive piece draws
- ◆Surge: the floor rises every few placements and the pace tightens
- ◆Daily Signal: one board per day for everyone, one attempt, Wordle-style share card and streaks
- ◆Signal Chain: restore a listening room with Signal earned by playing -- all cosmetic, all earnable
- ◆Synthesized sound that climbs a pentatonic scale with your combo; haptics; keyboard play
- ◆Installable PWA, offline after first load, ~90 KB total
Screens
Captured from the live web build, v1.0.1.


Changelog
v1.0.1 · 2026-09-05
- Mobile audio: sound now unlocks on any tap and survives backgrounding; iOS ringer-switch workaround
- Fullscreen and mute no longer overlap: the game owns its top bar, the site shell is chrome-less
- Pause menu offers Back to MadCool Games when embedded
v1.0.0 · 2026-09-05
- Launch: Endless, Surge and Daily Signal modes
- Signal Chain listening-room meta with ten restorable components
- Adaptive piece generation, forgiving combo, seeded daily boards with share cards
- PWA install + offline service worker; synthesized SFX and haptics
AI & content disclosure
- ▸The code was written with Claude (Anthropic) and reviewed by a human before release.
- ▸All art is procedural vector drawing rendered at runtime; all sound is synthesized at runtime. No generated images, models or audio ship with the game.
- ▸No AI runs at runtime. The game has no backend, no accounts and no analytics of its own; this site records only that a game was started or finished.
- ▸Nothing is for sale. There are no ads and no purchases, simulated or real.
How this is produced: the studio license gate.