MadCoolGAMES
Playable nowv0.1.3Acoustic puzzle / simulation · Godot 4.6

Speaker Setup Simulator

Learn hi-fi speaker placement by hearing it

D · S · T · R · LA

About

Speaker Setup Simulator is an interactive measurement coach for listening rooms. You adjust depth, spread, toe-in and rake from a bottom HUD while a deterministic acoustic model scores Depth, Symmetry, Toe-in, Rake and, in the Music Room, Lateral reflections -- then folds them into a letter grade. Each of the four rooms adds a constraint: boundaries, furniture, treatment. Room 4 lets you slide eight acoustic panels. Instructors coach you with static lessons and, when the optional backend is awake, live commentary. The lesson transfers: leave knowing why position changes what you hear.

Features

  • Four rooms of rising difficulty, from a bare studio to a treated Music Room
  • Deterministic D / S / T / R (+ Lateral) scoring with named formulas
  • Seventeen real speakers with spec-driven dimensions and dispersion
  • Five instructor personalities; optional live LLM commentary that degrades to static coaching
  • Panel mode: slide eight acoustic panels and watch the lateral axis move
  • Nine achievements, procedural SFX, mobile-first portrait HUD

Screens

Captured from the live web build, v0.1.3.

Room 1, the Listening Room: a stereo pair on a wooden floor with the depth HUD open and the D/S/T/R score bar at the topThe Room 1 tutorial welcome card over the listening room

Changelog

  1. v0.1.3 · 2026-09-04

    • Reliability release: fail-closed clean-clone, room and browser gates in CI
    • Serialized room preloading (no more false shared-resource parse failures)
    • Portable stereo fallbacks; Steam Audio becomes an opt-in native bridge
    • Room 4 deferred panel creation and Rooms 3–4 door-wall patch fixed
    • Portrait presentation corrected on wide displays
  2. v0.1.2 · 2026-07

    • Room 4 Music Room with PANEL mode and 5-axis lateral scoring
  3. v0.1.1 · 2026-06

    • MadCool HiFi in-game branding; CI brand audit

AI & content disclosure

  • 3D speaker, furniture and room models were generated with Hunyuan3D-2 and hand-curated before inclusion.
  • Sound effects are procedurally synthesized; one licensed music track ships.
  • The acoustic score is a deterministic model -- no AI is involved in scoring.
  • Instructor commentary can optionally be phrased by a hosted language model at runtime. When that service is unavailable the game uses its static lesson text. No player data is stored.
  • In-app purchases are simulated in this build. Nothing on this site sells anything.

How this is produced: the studio license gate.