MadCoolGAMES
ConceptOn-rails space shooter · Unreal Engine 5.8

STARGLIDE

One rail. Ninety seconds. Reach the portal.

Not yet playable. When a build clears the studio gate it will appear here first, and the Signal log will say so.

RAIL 01 · PORTAL AT T+90s

About

STARGLIDE is a single vertical-slice level in the Star Fox / Panzer Dragoon lineage. The ship advances on a rail; you steer within a bounded box, boost or brake, barrel-roll for a moment of invulnerability, and toggle between chase and cockpit cameras. A spawn director reads authored beats along the spline -- intro, light dodge, first enemies, power-up, a dense mixed section, calm, portal. Every asset in the manifest is queued for the studio's generate-cradle-approve pipeline.

Features

  • Rail-follow flight with a bounded steering box and boost / brake
  • Destroyables, avoidables, three power-up types and a portal goal
  • Chase and cockpit cameras
  • Authored encounter beats via a spline spawn director

AI & content disclosure

  • All meshes, skybox, SFX and music are planned as AI-assisted and will be disclosed per asset when the title ships.

How this is produced: the studio license gate.