ConceptOn-rails space shooter · Unreal Engine 5.8
STARGLIDE
One rail. Ninety seconds. Reach the portal.
Not yet playable. When a build clears the studio gate it will appear here first, and the Signal log will say so.
About
STARGLIDE is a single vertical-slice level in the Star Fox / Panzer Dragoon lineage. The ship advances on a rail; you steer within a bounded box, boost or brake, barrel-roll for a moment of invulnerability, and toggle between chase and cockpit cameras. A spawn director reads authored beats along the spline -- intro, light dodge, first enemies, power-up, a dense mixed section, calm, portal. Every asset in the manifest is queued for the studio's generate-cradle-approve pipeline.
Features
- ◆Rail-follow flight with a bounded steering box and boost / brake
- ◆Destroyables, avoidables, three power-up types and a portal goal
- ◆Chase and cockpit cameras
- ◆Authored encounter beats via a spline spawn director
AI & content disclosure
- ▸All meshes, skybox, SFX and music are planned as AI-assisted and will be disclosed per asset when the title ships.
How this is produced: the studio license gate.