MadCoolGAMEShome

MadCool LLC · Game studio · Est. 2026

Noise Signal.

Games you can measure. Browser-playable demos and betas from a studio that scores its own work, discloses every AI-assisted asset, and ships nothing it can’t license.

Playable
2
In the lab
4
For sale
0
Scope · CH1● Live

MOVE THE POINTER TO ADD NOISE. WATCH IT RESOLVE.

Now playing

Clear the noise. Raise the signal.

Gather drifting wreckage above Earth, cut heavy salvage apart and catch the next supply pod before sunlight runs out.

EARTHWARD: Clear a path through orbit. Bring the sky home..
Open betav0.2.1

Orbital recovery adventure · Unreal Engine 5.8

EARTHWARD

Clear a path through orbit. Bring the sky home.

Spec sheet

Build
0.2.1 · free public beta · Windows and Linux
Mode
Offline solo or two-pilot local co-op; no online multiplayer
Controls
Keyboard/mouse and controller bindings; controls shown in game
Hardware
Tested on RTX 5090 / RTX 4070 systems. Minimum hardware has not been established.

The cabinet

Every title, with its true status.

Rarity is honesty here: a badge says exactly how far along each game is, sourced from its own repository.

EARTHWARD: Clear a path through orbit. Bring the sky home..
Open betav0.2.1

Orbital recovery adventure · Unreal Engine 5.8

EARTHWARD

Clear a path through orbit. Bring the sky home.

NOISEFLOOR: Clear the noise. Raise the signal..
Playable nowv1.0.1

Block puzzle · TypeScript · Canvas

NOISEFLOOR

Clear the noise. Raise the signal.

WRECKNET: Win the race. Wreck the field. Bank the bounty..
● LIVE · NEXUS-9 UNDERCITY
Playable nowv1.1.0

Vehicular combat racer · Unreal Engine 5.8

WRECKNET

Win the race. Wreck the field. Bank the bounty.

STARGLIDE: One rail. Ninety seconds. Reach the portal..
RAIL 01 · PORTAL AT T+90s
Concept

On-rails space shooter · Unreal Engine 5.8

STARGLIDE

One rail. Ninety seconds. Reach the portal.

How we build

Generate. Cradle. Approve. Disclose.

The studio pipeline treats licensing as the architecture constraint, not an afterthought. Every asset that ships carries its provenance.

  1. 01

    Generate

    Meshes, rigs, motion, audio and concept art from a rotating cast of open models -- each filed GREEN, AMBER or RED by license and training-data provenance.

  2. 02

    Cradle

    Every asset is rendered, perception-checked and critiqued in a test harness before a human ever sees it. Failures are re-generated, not patched.

  3. 03

    Approve

    A named person approves each asset into the shipping directory. The ledger records who, when, with what tools, trained on what.

  4. 04

    Disclose

    Platform disclosures are generated from the ledger, so the public statement cannot drift from the build.

Signal log

Devlog, without the noise.

Releases, decisions and the reasons behind them.

September 7, 2026 · 1 min

WRECKNET 1.1: Leviathan Reach

A new offshore circuit winds through a tidal power station. Race the sea wall, fight beneath the maintenance hall, and time the induction lane.

September 7, 2026 · 1 min

WRECKNET 1.0.0: race, wreck, collect

The first Windows release brings two arenas, permanent upgrades and a bounty that makes a knockout the start of a racing decision.

Ready player

Press start.

No account. No install. About 165 MB the first time, cached after that.